In any case, now that AMD has officially open sourced their Linux driver (kind of) and are working with the community to improve it, things should get better in that regard. But perhaps I'm too optimistic about that. #GENITAL JOUSTING MAC DRIVERS#You make a good point, although I would argue that most people who run the open source graphics drivers for their card do so knowingly and are aware of the limitations it comes with, so they shouldn't generate that many support requests. #GENITAL JOUSTING MAC WINDOWS#The Windows platform is a bit different, as those users can be sent a link to the latest drivers and there's only the proprietary manufacturers choice and no FOSS alternative. Hence why many developers list Nvidia cards as a system requirement and no others, to not have to deal with all the different Intel mesa versions and AMD drivers. The kinds of issues most often reported on Linux forums when it comes to games, is how varying the degree is to which they actually work on different graphic cards and drivers. Originally posted by Beherit:I don't think distro fragmentation isthe issue. For now I can only hope you're willing to give it another shot so that we might one day see your game on Linux after all. #GENITAL JOUSTING MAC FREE#Feel free to add me as a friend if you'd like to talk about this some more and perhaps get some more insight into the matter. I'm curious to know more about the nature of the many support requests generated by such a small user base, but that's probably outside of the scope of this discussion. So I understand Linux can be a mixed bag, it's not the right platform for everyone unfortunately. The negative experiences are usually similar to yours, in the sense that stuff sometimes doesn't seem to "just work" the way it should. Most of the positive feedback I hear is about developers who are happy with a community that is tech savvy and willing to endure, track down and report bugs. I've been around long enough to know that some developers have had quite a positive experience with their game on Linux, while others have had mostly negative experiences. So if that is your experience I'm not in a position to question that, instead I'm genuinely sad that your experience has been so bad. As a Linux enthusiast (fanboi) I've always tried to speak out against any misinformation that's going around about the platform, one of the most prominent being about "distro fragmentation" which should not really be a thing, but somehow it seems to lay at the heart of the issues you've had. Of course when you're saying that on a certain project 50% of your support requests comes from 1% of your user base, my gut reaction is to say you're doing something wrong. It's more than most developers are willing to give. First of all I want to thank you for your concise and honest answer. It might never make sense to do a Linux port. It's not impossible, but don't count on it. We only have so much time, so every hour we spend supporting Linux means taking that time away from improving the game in other ways. I've worked on a game where over 50% of the support tickets we're Linux issues, despite less than 1% of the total player base using Linux. It's not that much work to get it running on one Linux machine, but it IS a lot of work to get it running on everyone's Linux machines. Supporting Linux means means a lot of support tickets. The reason that a lot of developers don't port to Linux is because it costs a lot of time and money that we'd rather allocate elsewhere. Originally posted by Ru.sh:May I ask why that is? Was the number of Linux sales for Broforce so abysmal that you would consider ignoring the platform altogether? Besides, Broforce had a Linux version, so you have some experience with the platform at least. I don't, since I'm not a developer, but as a Linux enthusiast who has also worked with Macs quite a bit (you could say I'm more of a general *nix enthusiast) I can think of few reasons why you would put out a macOS version but not a Linux/SteamOS version. I'm sorry if I come across as "that guy" who thinks he knows better than the developers. The same thing applies if you're using Unit圓D as your engine. These 2 things together would mean you're about 98% of the way to a successful Linux port. I also hope for the love of the Flying Spaghetti Monster you're using SDL2 or some other platform agnostic library for your input/output needs. Of course it could also depend on the tech you use but since you're already considering macOS you need an OpenGL renderer anyway. May I ask why that is? I know Linux is a smaller market than even macOS users, but since there are currently few good couch co-op party games for Linux you might find us hungry for this type of content, especially Steam Machine owners. Originally posted by Squidcor:Linux we're less sure about.
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